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<span id="map">\ </span>\ <span id="mapmenu">\ </span>\ <span id="vez">\ </span>\ <span id="info">\ <span id="fase"></span><span id="texto"></span>\ </span>\ <div id="units">\ <span id="units1">\ </span>\ <span id="units2">\ </span>\ </div>\ <div id="pools">\ <span id="pool1">\ </span>\ <span id="pool2">\ </span>\ </div>\ <<done>>\ <<include "Update">>\ <<run Save.autosave.save()>>\ <</done>>\
<<set $map to [ [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0]]>>\ <<run UIBar.destroy()>> <<set $p1unit = { "Vermelho": { level: 0, att: 0, def: 0, hp: 0, abilities: ["Agilidade.","Ataque de oportunidade.","Fúria.","Iniciativa."], x: 0, y: 0, mov: 0, turned: 0, modatt: 0, imun: 0 }, "Verde": { level: 0, att: 0, def: 0, hp: 0, abilities: ["Prontidão.","Regeneração.","Crescimento.","Fortalecer defesa."], x: 0, y: 0, mov: 0, turned: 0, modatt: 0, imun: 0 }, "Amarelo": { level: 0, att: 0, def: 0, hp: 0, abilities: ["Rapidez.","Ataque à distância.","Prender.","Revigorar."], x: 0, y: 0, mov: 0, turned: 0, modatt: 0, imun: 0 }, "Laranja": { level: 0, att: 0, def: 0, hp: 0, abilities: ["Invulnerabilidade.","Ataque à distância.","Empurrão.","Ataque mágico."], x: 0, y: 0, mov: 0, turned: 0, modatt: 0, imun: 0 }, "Neutro": { level: 0, att: 0, def: 0, hp: 0, abilities: ["Pacifismo.","Proteção.","Curar.","Reforços."], x: 0, y: 0, mov: 0, turned: 0, modatt: 0, imun: 0 } }>> <<set $p2unit = { "Vermelho": { level: 0, att: 0, def: 0, hp: 0, abilities: ["Agilidade.","Ataque de oportunidade.","Fúria.","Iniciativa."], x: 0, y: 0, mov: 0, turned: 0, modatt: 0, imun: 0 }, "Verde": { level: 0, att: 0, def: 0, hp: 0, abilities: ["Prontidão.","Regeneração.","Crescimento.","Fortalecer defesa."], x: 0, y: 0, mov: 0, turned: 0, modatt: 0, imun: 0 }, "Amarelo": { level: 0, att: 0, def: 0, hp: 0, abilities: ["Rapidez.","Ataque à distância.","Prender.","Revigorar."], x: 0, y: 0, mov: 0, turned: 0, modatt: 0, imun: 0 }, "Laranja": { level: 0, att: 0, def: 0, hp: 0, abilities: ["Invulnerabilidade.","Ataque à distância.","Empurrão.","Ataque mágico."], x: 0, y: 0, mov: 0, turned: 0, modatt: 0, imun: 0 }, "Neutro": { level: 0, att: 0, def: 0, hp: 0, abilities: ["Pacifismo.","Proteção.","Curar.","Reforços."], x: 0, y: 0, mov: 0, turned: 0, modatt: 0, imun: 0 } }>> <<set $cores = ["Vermelho", "Verde", "Amarelo", "Laranja", "Neutro"]>> <<set $att1 to 0>><<set $def1 to 0>><<set $att2 to 0>><<set $def2 to 0>>
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!! Quem irá jogar? <<textbox "$player1" "Jog. 1">> X <<textbox "$player2" "Jog. 2">> <label><<checkbox "$computer" false true>> Computador?</label> <<link 'Iniciar'>>\ <<set $bag1 to []>><<set $bag2 to []>><<for _i to 1; _i lte 5; _i++>><<for _j to 1; _j lte 5; _j++>><<set $bag1.push(_i)>><<set $bag2.push(_i)>><</for>><</for>>\ <<set $pool1 to $bag1.pluckMany(5)>><<set $pool2 to $bag2.pluckMany(0)>>\ <<set $vez to 1>><<set $player1life to 20>><<set $player2life to 20>>\ <<set $fase to "Fase de movimento: ">><<set $texto to "Clique nas peças ou nas unidades no tabuleiro.">>\ <<set $sel to 0>><<set $cor to "">><<set $cor1 to "">><<set $cor2 to "">><<set $cor3 to "">>\ <<set $putunit to 0>><<set $moveunit to 0>><<set $attunit to 0>>\ <<set $actions to []>><<set $actions.push(" -- Vez de " + $player1 + " -- ")>>\ <<set $score to 0>>\ <<if $player1 is "">><<set $player1 to "Jog. 1">><</if>><<if $player2 is "">><<set $player2 to "Jog. 2">><</if>>\ <<if $computer is true>><<set $player2 to "Computador">><</if>>\ <<goto "Tabuleiro">><</link>> [[Voltar|Start]]
<<if $movunit is 1>>\ <<if $map[$x][$y] is 21>>\ <<set $movunit to 0>>\ <<set $movcost to Math.abs($x-$p1unit[$cor].x) + Math.abs($y-$p1unit[$cor].y)>>\ <<set $p1unit[$cor].x to $x>><<set $p1unit[$cor].y to $y>><<set $p1unit[$cor].mov -= $movcost>>\ <<include "Select">>\ <</if>>\ <</if>>\
<<if $fase is "Fase de movimento: ">>\ <<set $putunit to 0>><<set $movunit to 0>>\ <<set $cor to "">>\ <<switch $sel>>\ <<case 1>><<set $cor to "Vermelho">>\ <<case 2>><<set $cor to "Verde">>\ <<case 3>><<set $cor to "Amarelo">>\ <<case 4>><<set $cor to "Laranja">>\ <<case 5>><<set $cor to "Neutro">>\ <</switch>>\ <<if $cor is "">>\ <<else>>\ <<if $p1unit[$cor].level is 0>>\ <<if $vez is 1>><<set $l to 8>><<else>><<set $l to 1>><</if>>\ <<for $y to 1; $y lte 8; $y++>><<if $map[$l][$y] is 0 or $map[$l][$y] gt 20>><<set $map[$l][$y] to 23>><</if>><</for>>\ <<set $putunit to 1>><<include "Update">><<replace "#texto">>Clique num espaço válido para adicionar a unidade.<</replace>>\ <<else>><<set $p1unit[$cor].level +=1>>\ <<if $p1unit[$cor].level lt 5>> <<if $cor is "Vermelho">>\ <<switch $p1unit[$cor].level>>\ <<case 2>><<set $p1unit[$cor].att += 1>>\ <<case 3>><<set $p1unit[$cor].att += 1>>\ <<case 4>><<set $p1unit[$cor].att += 1>><<set $p1unit[$cor].def += 1>>\ <</switch>>\ <</if>>\ <<if $cor is "Verde">>\ <<switch $p1unit[$cor].level>>\ <<case 2>><<set $p1unit[$cor].def += 1>>\ <<case 3>><<set $p1unit[$cor].def += 1>>\ <<case 4>><<set $p1unit[$cor].att += 1>><<set $p1unit[$cor].def += 1>>\ <</switch>>\ <</if>>\ <<if $cor is "Amarelo">>\ <<switch $p1unit[$cor].level>>\ <<case 2>><<set $p1unit[$cor].def += 1>>\ <<case 3>>\ <<case 4>><<set $p1unit[$cor].att += 1>><<set $p1unit[$cor].def += 1>>\ <</switch>>\ <</if>>\ <<if $cor is "Laranja">>\ <<switch $p1unit[$cor].level>>\ <<case 2>><<set $p1unit[$cor].att += 1>>\ <<case 3>>\ <<case 4>><<set $p1unit[$cor].att += 1>><<set $p1unit[$cor].def += 1>>\ <</switch>>\ <</if>>\ <<if $cor is "Neutro">>\ <<switch $p1unit[$cor].level>>\ <<case 2>><<set $p1unit[$cor].def += 1>>\ <<case 3>><<set $p1unit[$cor].att += 1>>\ <<case 4>><<set $p1unit[$cor].att += 1>><<set $p1unit[$cor].def += 1>>\ <</switch>>\ <</if>>\ <<else>><<set $p1unit[$cor].att += 1>><<set $p1unit[$cor].def += 1>>\ <</if>>\ <<set $p1unit[$cor].hp += 2>><<if $p1unit[$cor].hp gt $p1unit[$cor].level>><<set $p1unit[$cor].hp to $p1unit[$cor].level>><</if>>\ <<set $txt to $cor + " aumentou seu nível para " + $p1unit[$cor].level + ".">><<set $actions.push($txt)>>\ <<if $vez is 1>><<set $pool to $pool1>><<else>><<set $pool to $pool2>><</if>>\ <<for $i to 0; $i lt $pool.length; $i++>><<if $pool[$i] is $sel>><<run $pool.deleteAt($i)>><<break>><</if>><</for>>\ <<if $vez is 1>><<set $pool1 to $pool>><<else>><<set $pool2 to $pool>><</if>>\ <<include "Update">>\ <</if>>\ <</if>>\ <</if>>\
<<if $fase is "Fase de movimento: ">>\ <<set $movunit to 0>><<set $putunit to 0>>\ <<set $cor to "">>\ <<switch $sel>>\ <<case 1 11>><<set $cor to "Vermelho">>\ <<case 2 12>><<set $cor to "Verde">>\ <<case 3 13>><<set $cor to "Amarelo">>\ <<case 4 14>><<set $cor to "Laranja">>\ <<case 5 15>><<set $cor to "Neutro">>\ <<case 6 16>><<set $cor2 to "Vermelho">>\ <<case 7 17>><<set $cor2 to "Verde">>\ <<case 8 18>><<set $cor2 to "Amarelo">>\ <<case 9 19>><<set $cor2 to "Laranja">>\ <<case 10 20>><<set $cor2 to "Neutro">>\ <</switch>>\ <<include "Update">>\ <<switch $sel>>\ <<case 11 12 13 14 15>><<replace "#texto">>Esta unidade está virada e não pode se mover.<</replace>>\ <<case 6 7 8 9 10 16 17 18 19 20>><<include "Update2">><<replace "#texto">>Esta é uma unidade inimiga.<</replace>>\ <</switch>>\ <<if $sel gte 1 and $sel lte 5>><<set $mov to $p1unit[$cor].mov>>\ <<if $mov gt 0>><<set $uX to $p1unit[$cor].x>><<set $uY to $p1unit[$cor].y>>\ <<for _p to 0; _p lte $mov; _p++>>\ <<for _mx to (-_p); _mx lte _p; _mx++>><<for _my to (-_p); _my lte _p; _my++>>\ <<set $movcost to Math.abs(_mx) + Math.abs(_my)>>\ <<set $movX to $uX + _mx>><<set $movY to $uY + _my>>\ <<if $movcost is _p and $movX >= 1 and $movX <= 8 and $movY >= 1 and $movY <= 8 and $map[$movX][$movY] is 0>>\ <<if $map[$movX - 1][$movY] is $sel or $map[$movX + 1][$movY] is $sel or $map[$movX][$movY - 1] is $sel or $map[$movX][$movY + 1] is $sel or $map[$movX - 1][$movY] is 21 or $map[$movX + 1][$movY] is 21 or $map[$movX][$movY - 1] is 21 or $map[$movX][$movY + 1] is 21>><<set $map[$movX][$movY] = 21>>\ <</if>>\ <</if>>\ <</for>><</for>><</for>>\ <<set $movunit to 1>><<include "Update">><<replace "#texto">>Clique num espaço válido para mover a unidade.<</replace>>\ <<else>><<replace "#texto">>Esta unidade não tem mais pontos de movimento.<</replace>>\ <</if>>\ <</if>>\ <<else>>\ <<set $movunit to 0>><<set $putunit to 0>><<set $attunit to 0>>\ <<set $cor to "">><<set $alc to 1>>\ <<switch $sel>>\ <<case 1 11>><<set $cor to "Vermelho">>\ <<case 2 12>><<set $cor to "Verde">>\ <<case 3 13>><<set $cor to "Amarelo">>\ <<case 4 14>><<set $cor to "Laranja">>\ <<case 5 15>><<set $cor to "Neutro">>\ <<case 6 16>><<set $cor2 to "Vermelho">>\ <<case 7 17>><<set $cor2 to "Verde">>\ <<case 8 18>><<set $cor2 to "Amarelo">>\ <<case 9 19>><<set $cor2 to "Laranja">>\ <<case 10 20>><<set $cor2 to "Neutro">>\ <</switch>>\ <<include "Update">>\ <<switch $sel>>\ <<case 3>><<if $p1unit["Amarelo"].level gt 1>><<set $alc to 4>><</if>>\ <<case 4>><<if $p1unit["Laranja"].level gt 1>><<set $alc to 4>><</if>>\ <<case 11 12 13 14 15>><<replace "#texto">>Esta unidade está virada e não pode atacar.<</replace>>\ <<default>><<include "Update2">><<replace "#texto">>Esta é uma unidade inimiga.<</replace>>\ <</switch>>\ <<set $targets to []>>\ <<if $sel gte 1 and $sel lte 5>>\ <<if $alc gt 0>><<set $uX to $p1unit[$cor].x>><<set $uY to $p1unit[$cor].y>>\ <<for _p to 0; _p lte $alc; _p++>>\ <<for _mx to (-_p); _mx lte _p; _mx++>><<for _my to (-_p); _my lte _p; _my++>>\ <<set $movcost to Math.abs(_mx) + Math.abs(_my)>>\ <<set $movX to $uX + _mx>><<set $movY to $uY + _my>>\ <<if $movcost is _p and $movX >= 1 and $movX <= 8 and $movY >= 1 and $movY <= 8>>\ <<if $map[$movX - 1][$movY] is $sel or $map[$movX + 1][$movY] is $sel or $map[$movX][$movY - 1] is $sel or $map[$movX][$movY + 1] is $sel or $map[$movX - 1][$movY] is 22 or $map[$movX + 1][$movY] is 22 or $map[$movX][$movY - 1] is 22 or $map[$movX][$movY + 1] is 22>>\ <<if $map[$movX][$movY] gt 0>><<set $targets.push($map[$movX][$movY])>><<else>><<set $map[$movX][$movY] = 22>><</if>>\ <</if>>\ <</if>>\ <</for>><</for>><</for>>\ <<set $attunit to $sel>><<include "Update">><<replace "#texto">>Clique num alvo válido para atacar.<</replace>>\ <</if>>\ <</if>>\ <</if>>\
<<if $putunit is 1 and $map[$x][$y] is 23>>\ <<set $putunit to 0>>\ <<set $p1unit[$cor].level to 1>><<set $p1unit[$cor].att to 1>><<set $p1unit[$cor].def to 0>><<set $p1unit[$cor].hp to 1>>\ <<set $p1unit[$cor].x to $x>><<set $p1unit[$cor].y to $y>><<set $p1unit[$cor].mov to 2>><<set $p1unit[$cor].turned to 1>>\ <<switch $sel>>\ <<case 1>><<set $p1unit[$cor].turned to 0>>\ <<case 3>><<set $p1unit[$cor].mov to 3>>\ <</switch>>\ <<set $txt to $cor + " entrou em jogo.">><<set $actions.push($txt)>>\ <<if $vez is 1>><<set $pool to $pool1>><<else>><<set $pool to $pool2>><</if>>\ <<for $i to 0; $i lt $pool.length; $i++>><<if $pool[$i] is $sel>><<run $pool.deleteAt($i)>><<break>><</if>><</for>>\ <<if $vez is 1>><<set $pool1 to $pool>><<else>><<set $pool2 to $pool>><</if>>\ <<include "Update">>\ <</if>>\
<<for $x to 1; $x lte 8; $x++>><<for $y to 1; $y lte 8; $y++>>\ <<if $map[$x][$y] gt 0 and $map[$x][$y] lte 20>><<set $map[$x][$y] to 0>><</if>>\ <<if $movunit is 0 and $map[$x][$y] is 21>><<set $map[$x][$y] to 0>><</if>>\ <<if $attunit is 0 and $map[$x][$y] is 22>><<set $map[$x][$y] to 0>><</if>>\ <<if $putunit is 0 and $map[$x][$y] is 23>><<set $map[$x][$y] to 0>><</if>>\ <</for>><</for>>\ <<for _index, _color range $cores>><<set $c = _color>>\ <<if $p1unit[$c].turned is 0>><<if $p1unit[$c].level gt 0>><<set $map[$p1unit[$c].x][$p1unit[$c].y] to _index + 1>><</if>>\ <<else>><<if $p1unit[$c].level gt 0>><<set $map[$p1unit[$c].x][$p1unit[$c].y] to _index + 11>><</if>>\ <</if>>\ <<if $p2unit[$c].turned is 0>><<if $p2unit[$c].level gt 0>><<set $map[$p2unit[$c].x][$p2unit[$c].y] to _index + 6>><</if>>\ <<else>><<if $p2unit[$c].level gt 0>><<set $map[$p2unit[$c].x][$p2unit[$c].y] to _index + 16>><</if>>\ <</if>>\ <</for>>\ <<if $vez is 1>><<removeclass "#vez" "p2">><<addclass "#vez" "p1">>\ <<replace "#vez">><strong>Vez de $player1</strong> | Peças: $bag1.length | Monte: $pool1.length | Vida: $player1life<</replace>>\ <<else>><<removeclass "#vez" "p1">><<addclass "#vez" "p2">>\ <<replace "#vez">><strong>Vez de $player2</strong> | Peças: $bag2.length | Monte: $pool2.length | Vida: $player2life<</replace>>\ <</if>>\ <<replace "#fase">>$fase<</replace>>\ <<replace "#texto">>$texto<</replace>>\ <<replace "#map">>\ <<for $x to 1; $x lte 8; $x++>>\ <<for $y to 1; $y lte 8; $y++>>\ <<switch $map[$x][$y]>>\ <<case 0>><img data-passage="vazio.png" class="map" onclick="empty();">\ <<case 1>><img data-passage="vermelho.png" class="map" onclick="select(1);">\ <<case 2>><img data-passage="verde.png" class="map" onclick="select(2);">\ <<case 3>><img data-passage="amarelo.png" class="map" onclick="select(3);">\ <<case 4>><img data-passage="laranja.png" class="map" onclick="select(4);">\ <<case 5>><img data-passage="neutro.png" class="map" onclick="select(5);">\ <<case 6>><<if $attunit gt 0 and $targets.includes(6)>><img data-passage="vermelho.png" class="att" style="transform: rotate(180deg);" onclick="attack(1);">\ <<else>><img data-passage="vermelho.png" class="map" style="transform: rotate(180deg);" onclick="select(6);"><</if>>\ <<case 7>><<if $attunit gt 0 and $targets.includes(7)>><img data-passage="verde.png" class="att" style="transform: rotate(180deg);" onclick="attack(2);">\ <<else>><img data-passage="verde.png" class="map" style="transform: rotate(180deg);" onclick="select(7);"><</if>>\ <<case 8>><<if $attunit gt 0 and $targets.includes(8)>><img data-passage="amarelo.png" class="att" style="transform: rotate(180deg);" onclick="attack(3);">\ <<else>><img data-passage="amarelo.png" class="map" style="transform: rotate(180deg);" onclick="select(8);"><</if>>\ <<case 9>><<if $attunit gt 0 and $targets.includes(9)>><img data-passage="laranja.png" class="att" style="transform: rotate(180deg);" onclick="attack(4);">\ <<else>><img data-passage="laranja.png" class="map" style="transform: rotate(180deg);" onclick="select(9);"><</if>>\ <<case 10>><<if $attunit gt 0 and $targets.includes(10)>><img data-passage="neutro.png" class="att" style="transform: rotate(180deg);" onclick="attack(5);">\ <<else>><img data-passage="neutro.png" class="map" style="transform: rotate(180deg);" onclick="select(10);"><</if>>\ <<case 11>><img data-passage="vermelho.png" class="map" style="transform: rotate(90deg);" onclick="select(11);">\ <<case 12>><img data-passage="verde.png" class="map" style="transform: rotate(90deg);" onclick="select(12);">\ <<case 13>><img data-passage="amarelo.png" class="map" style="transform: rotate(90deg);" onclick="select(13);">\ <<case 14>><img data-passage="laranja.png" class="map" style="transform: rotate(90deg);" onclick="select(14);">\ <<case 15>><img data-passage="neutro.png" class="map" style="transform: rotate(90deg);" onclick="select(15);">\ <<case 16>><<if $attunit gt 0 and $targets.includes(16)>><img data-passage="vermelho.png" class="att" style="transform: rotate(270deg);" onclick="attack(1);">\ <<else>><img data-passage="vermelho.png" class="map" style="transform: rotate(270deg);" onclick="select(16);"><</if>>\ <<case 17>><<if $attunit gt 0 and $targets.includes(17)>><img data-passage="verde.png" class="att" style="transform: rotate(270deg);" onclick="attack(2);">\ <<else>><img data-passage="verde.png" class="map" style="transform: rotate(270deg);" onclick="select(17);"><</if>>\ <<case 18>><<if $attunit gt 0 and $targets.includes(18)>><img data-passage="amarelo.png" class="att" style="transform: rotate(270deg);" onclick="attack(3);">\ <<else>><img data-passage="amarelo.png" class="map" style="transform: rotate(270deg);" onclick="select(18);"><</if>>\ <<case 19>><<if $attunit gt 0 and $targets.includes(19)>><img data-passage="laranja.png" class="att" style="transform: rotate(270deg);" onclick="attack(4);">\ <<else>><img data-passage="laranja.png" class="map" style="transform: rotate(270deg);" onclick="select(19);"><</if>>\ <<case 20>><<if $attunit gt 0 and $targets.includes(20)>><img data-passage="neutro.png" class="att" style="transform: rotate(270deg);" onclick="attack(5);">\ <<else>><img data-passage="neutro.png" class="map" style="transform: rotate(270deg);" onclick="select(20);"><</if>>\ <<case 21>><img @id="$x + 'X' + $y" data-passage="vazio.png" class="mov" onclick="move(this.id);">\ <<case 22>><img data-passage="vazio.png" class="att">\ <<case 23>><img @id="$x + 'X' + $y" data-passage="vazio.png" class="put" onclick="put(this.id);">\ <</switch>>\ <</for>>\ <<print "<br>">>\ <</for>>\ <</replace>>\ <<replace "#mapmenu">>\ <<if $fase is "Fase de movimento: ">>\ <<link '[Passar]'>>\ <<set $sel to 0>><<set $cor to "">><<set $cor1 to "">><<set $cor2 to "">><<set $cor3 to "">><<set $putunit to 0>><<set $moveunit to 0>><<set $attunit to 0>>\ <<for $x to 1; $x lte 8; $x++>><<for $y to 1; $y lte 8; $y++>><<set $map[$x][$y] to 0>><</for>><</for>>\ <<set $fase to "Fase de combate: ">><<set $texto to "Clique nas unidades no tabuleiro.">>\ <<include "Update">>\ <</link>> | \ <<else>>\ <<link '[Passar]'>>\ <<set $sel to 0>><<set $cor to "">><<set $cor1 to "">><<set $cor2 to "">><<set $cor3 to "">><<set $putunit to 0>><<set $moveunit to 0>><<set $attunit to 0>>\ <<for $x to 1; $x lte 8; $x++>><<for $y to 1; $y lte 8; $y++>><<set $map[$x][$y] to 0>><</for>><</for>>\ <<set $fase to "Fase de movimento: ">><<set $texto to "Clique nas peças ou nas unidades no tabuleiro.">>\ <<set $ptunit to $p1unit>><<set $p1unit to $p2unit>><<set $p2unit to $ptunit>>\ <<if $vez is 1>>\ <<set $vez to 2>><<set $actions.push(" -- Vez de " + $player2 + " -- ")>>\ <<set $p2TotalLevel = 0>>\ <<for _index, _color range $cores>><<set $c = _color>>\ <<set $p2TotalLevel += $p1unit[$c].level>><<set $p1unit[$c].modatt to 0>><<set $p1unit[$c].mov to 2>><<set $p1unit[$c].imun to 0>>\ <<if $p1unit[$c].turned gt 0>><<set $p1unit[$c].turned -= 1>><</if>>\ <<if $p1unit[$c].x is 8>><<set $player1life -= 1>><<set $actions.push($c + " causou dano em " + $player1 + ".")>><</if>>\ <</for>>\ <<if $p2TotalLevel + $pool2.length + $bag2.length lt 1>><<set $player2life to 0>><</if>>\ <<set $p1unit["Amarelo"].mov to 3>>\ <<if $p1unit["Verde"].level gt 1 and $p1unit["Verde"].hp lt $p1unit["Verde"].level>><<set $p1unit["Verde"].hp += 1>><</if>>\ <<set $qp2 to 5 - $p2TotalLevel>><<if $qp2 lt 2>><<set $qp2 to 2>><</if>>\ <<if $qp2 + $pool2.length gt 12>><<set $qp2 to 12 - $pool2.length>><</if>><<if $qp2 gt $bag2.length>><<set $qp2 to $bag2.length>><</if>>\ <<if $qp2 gt 0>><<set $sacar2 to $bag2.pluckMany($qp2)>><<set $pool2 to $pool2.concat($sacar2)>><</if>>\ <<if $computer is true>><<computer>><</if>>\ <<else>>\ <<set $vez to 1>><<set $actions.push(" -- Vez de " + $player1 + " -- ")>>\ <<set $p1TotalLevel = 0>>\ <<for _index, _color range $cores>><<set $c = _color>>\ <<set $p1TotalLevel += $p1unit[$c].level>><<set $p1unit[$c].modatt to 0>><<set $p1unit[$c].mov to 2>><<set $p1unit[$c].imun to 0>>\ <<if $p1unit[$c].turned gt 0>><<set $p1unit[$c].turned -= 1>><</if>>\ <<if $p1unit[$c].x is 1>><<set $player2life -= 1>><<set $actions.push($c + " causou dano em " + $player2 + ".")>><</if>>\ <</for>>\ <<if $p1TotalLevel + $pool1.length + $bag1.length lt 1>><<set $player1life to 0>><</if>>\ <<set $p1unit["Amarelo"].mov to 3>>\ <<if $p1unit["Verde"].level gt 1 and $p1unit["Verde"].hp lt $p1unit["Verde"].level>><<set $p1unit["Verde"].hp += 1>><</if>>\ <<set $qp1 to 5 - $p1TotalLevel>><<if $qp1 lt 2>><<set $qp1 to 2>><</if>>\ <<if $qp1 + $pool1.length gt 12>><<set $qp1 to 12 - $pool1.length>><</if>><<if $qp1 gt $bag1.length>><<set $qp1 to $bag1.length>><</if>>\ <<if $qp1 gt 0>><<set $sacar1 to $bag1.pluckMany($qp1)>><<set $pool1 to $pool1.concat($sacar1)>><</if>>\ <</if>>\ <<if $player1life lt 1 or $player2life lt 1>><<goto "Endgame">><<else>><<goto "Tabuleiro">><</if>>\ <</link>> | \ <</if>>\ <<link '[Ações]'>>\ <<dialog 'Ações'>>\ <<for _act to 0; _act lt $actions.length; _act++>>\ <<= $actions[_act]>> <</for>>\ <</dialog>>\ <<run Dialog.body().scrollTop = Dialog.body().scrollHeight;>>\ <</link>> | \ <<link '[Desfazer]'>>\ <<dialog 'Desfazer'>>\ Recomeçar seu turno? @@float:left;<<button "Sim">><<run Save.autosave.load()>><<dialogclose>><</button>>@@\ @@float:right;<<button "Não">><<dialogclose>><</button>>@@\ <</dialog>>\ <</link>> | \ <<link '[Desistir]'>>\ <<dialog 'Desistir'>>\ Desistir do jogo? @@float:left;<<button "Sim">>\ <<if $vez is 1>><<set $player1life to 0>><<else>><<set $player2life to 0>><</if>><<goto "Endgame">>\ <<dialogclose>><</button>>@@\ @@float:right;<<button "Não">><<dialogclose>><</button>>@@\ <</dialog>>\ <</link>> | \ <<link '[Ajuda]'>><<dialog 'Ajuda'>><<include "Help">><</dialog>>\ <</link>> | \ <<link '[Menu]'>>\ <<dialog 'Menu'>>\ <<button 'Alternar tela cheia'>><<run Fullscreen.toggle();>><</button>> <<button 'Salvar/Carregar'>><<run UI.saves();>><</button>> <<button 'Reiniciar'>><<run UI.restart();>><</button>>\ <</dialog>>\ <</link>>\ <</replace>>\ <<if $vez is 1>>\ <<replace "#pool1">>\ <<for $i to 0; $i lt $pool1.length; $i++>>\ <<switch $pool1[$i]>>\ <<case 1>><img data-passage="vermelho.png" onclick="pick(1);">\ <<case 2>><img data-passage="verde.png" onclick="pick(2);">\ <<case 3>><img data-passage="amarelo.png" onclick="pick(3);">\ <<case 4>><img data-passage="laranja.png" onclick="pick(4);">\ <<case 5>><img data-passage="neutro.png" onclick="pick(5);">\ <</switch>>\ <</for>>\ <</replace>>\ <<replace "#pool2">>\ <<for $i to 0; $i lt $pool2.length; $i++>>\ <<switch $pool2[$i]>>\ <<case 1>><img data-passage="vermelho.png">\ <<case 2>><img data-passage="verde.png">\ <<case 3>><img data-passage="amarelo.png">\ <<case 4>><img data-passage="laranja.png">\ <<case 5>><img data-passage="neutro.png">\ <</switch>>\ <</for>>\ <</replace>>\ <<else>>\ <<replace "#pool1">>\ <<for $i to 0; $i lt $pool1.length; $i++>>\ <<switch $pool1[$i]>>\ <<case 1>><img data-passage="vermelho.png">\ <<case 2>><img data-passage="verde.png">\ <<case 3>><img data-passage="amarelo.png">\ <<case 4>><img data-passage="laranja.png">\ <<case 5>><img data-passage="neutro.png">\ <</switch>>\ <</for>>\ <</replace>>\ <<replace "#pool2">>\ <<for $i to 0; $i lt $pool2.length; $i++>>\ <<switch $pool2[$i]>>\ <<case 1>><img data-passage="vermelho.png" onclick="pick(1);">\ <<case 2>><img data-passage="verde.png" onclick="pick(2);">\ <<case 3>><img data-passage="amarelo.png" onclick="pick(3);">\ <<case 4>><img data-passage="laranja.png" onclick="pick(4);">\ <<case 5>><img data-passage="neutro.png" onclick="pick(5);">\ <</switch>>\ <</for>>\ <</replace>>\ <</if>>\ <<if $cor isnot "" and $p1unit[$cor].level gt 0>>\ <<replace "#units1">>\ <strong>$cor</strong> Nível: $p1unit[$cor].level Ataque: <<=$p1unit[$cor].att + $p1unit[$cor].modatt>> Defesa: $p1unit[$cor].def Vida: <<=$p1unit[$cor].hp + "/" + $p1unit[$cor].level>> Movimento: $p1unit[$cor].mov Habilidades: <<link '[$p1unit[$cor].abilities[0]]'>><<abil $p1unit[$cor].abilities[0] 1>><</link>> <<if $p1unit[$cor].level gt 1>><<link '[$p1unit[$cor].abilities[1]]'>><<abil $p1unit[$cor].abilities[1] 1>><</link>><</if>> <<if $p1unit[$cor].level gt 2>><<link '[$p1unit[$cor].abilities[2]]'>><<abil $p1unit[$cor].abilities[2] 1>><</link>><</if>> <<if $p1unit[$cor].level gt 3>><<link '[$p1unit[$cor].abilities[3]]'>><<abil $p1unit[$cor].abilities[3] 1>><</link>><</if>> <</replace>>\ <<removeclass "#units1" "red">><<removeclass "#units1" "green">><<removeclass "#units1" "yellow">><<removeclass "#units1" "orange">><<removeclass "#units1" "neutro">>\ <<removeclass "#units2" "red">><<removeclass "#units2" "green">><<removeclass "#units2" "yellow">><<removeclass "#units2" "orange">><<removeclass "#units2" "neutro">>\ <<switch $cor>>\ <<case "Vermelho">><<addclass "#units1" "red">>\ <<case "Verde">><<addclass "#units1" "green">>\ <<case "Amarelo">><<addclass "#units1" "yellow">>\ <<case "Laranja">><<addclass "#units1" "orange">>\ <<case "Neutro">><<addclass "#units1" "neutro">>\ <</switch>>\ <<else>>\ <<replace "#units1">><</replace>>\ <<removeclass "#units1" "red">><<removeclass "#units1" "green">><<removeclass "#units1" "yellow">><<removeclass "#units1" "orange">><<removeclass "#units1" "neutro">>\ <<removeclass "#units2" "red">><<removeclass "#units2" "green">><<removeclass "#units2" "yellow">><<removeclass "#units2" "orange">><<removeclass "#units2" "neutro">>\ <</if>>\ <<replace "#units2">>\ <strong>Suas unidades:</strong> <<for _index, _color range $cores>><<set $cor1 = _color>>\ <<if $p1unit[$cor1].level gt 0>>\ <<set $corText to $cor1 + " Nível:" + $p1unit[$cor1].level + " At:" + ($p1unit[$cor1].att + $p1unit[$cor1].modatt) + " Def:" + $p1unit[$cor1].def + " Pv:" + $p1unit[$cor1].hp + "/" + $p1unit[$cor1].level + " Mov:" + $p1unit[$cor1].mov>>\ <<switch $cor1>>\ <<case "Vermelho">>@@background-color:#FF3232;<<print $corText>>@@<br> <<case "Verde">>@@background-color:#4CA64C;<<print $corText>>@@<br> <<case "Amarelo">>@@background-color:#FFFF66;<<print $corText>>@@<br> <<case "Laranja">>@@background-color:#FFB732;<<print $corText>>@@<br> <<case "Neutro">>@@background-color:white;<<print $corText>>@@ <</switch>>\ <</if>>\ <</for>>\ <</replace>>\
<<widget "abil">>\ <<set $txt to "">><<set $custo to 0>>\ <<set $putunit to 0>><<set $moveunit to 0>><<set $attunit to 0>>\ <<for $i to 1; $i lte 8; $i++>><<for $k to 1; $k lte 8; $k++>><<if $map[$i][$k] gt 20>><<set $map[$i][$k] to 0>><</if>><</for>><</for>>\ <<set $ause to 0>>\ <<set $hab to _args[0]>>\ <<switch $hab>>\ <<case "Agilidade.">><<set $atxt to "Esta unidade pode mover-se e atacar no mesmo turno em que é colocada no tabuleiro.">>\ <<case "Ataque de oportunidade.">><<set $atxt to "Esta unidade recebe +1 no ataque quando o alvo está virado.">>\ <<case "Fúria.">><<set $atxt to "Esta unidade recebe +1 no ataque por um turno. Custo: 1.">><<set $ause to 1>>\ <<case "Iniciativa.">><<set $atxt to "Se o dano do ataque destruir o alvo, esta unidade não recebe dano.">>\ <<case "Prontidão.">><<set $atxt to "Esta unidade recebe +1 na defesa quando desvirada.">>\ <<case "Regeneração.">><<set $atxt to "Esta unidade recupera 1 ponto de vida a cada turno.">>\ <<case "Crescimento.">><<set $atxt to "Esta unidade recebe +1 no nível. Custo: Virar.">><<set $ause to 1>>\ <<case "Fortalecer defesa.">><<set $atxt to "Uma unidade aliada recebe +1 na defesa. Custo: 1.">><<set $ause to 1>>\ <<case "Rapidez.">><<set $atxt to "Esta unidade tem 3 pontos de movimento.">>\ <<case "Ataque à distância.">><<set $atxt to "Esta unidade pode atacar a até 4 espaços de distância.">>\ <<case "Prender.">><<set $atxt to "Uma unidade inimiga permanece virada por um turno. Custo: Virar.">><<set $ause to 1>>\ <<case "Revigorar.">><<set $atxt to "Uma unidade aliada é desvirada. Custo: 1 e Virar.">><<set $ause to 1>>\ <<case "Invulnerabilidade.">><<set $atxt to "Esta unidade não recebe dano por um turno. Custo: 1 e Virar.">><<set $ause to 1>>\ <<case "Ataque à distância.">><<set $atxt to "Esta unidade pode atacar a até 4 espaços de distância.">>\ <<case "Empurrão.">><<set $atxt to "Uma unidade alvo é movida 1 espaço. Custo: Virar.">><<set $ause to 1>>\ <<case "Ataque mágico.">><<set $atxt to "Uma unidade inimiga recebe 4 de dano, ignorando a defesa. Custo: 1 e Virar.">><<set $ause to 1>>\ <<case "Pacifismo.">><<set $atxt to "Esta unidade não pode atacar alvos que estejam desvirados.">>\ <<case "Proteção.">><<set $atxt to "Esta unidade recebe +1 na defesa quando virada.">>\ <<case "Curar.">><<set $atxt to "Uma unidade aliada recupera toda sua vida. Custo: Virar.">><<set $ause to 1>>\ <<case "Reforços.">><<set $atxt to "Uma peça é sacada e adicionada ao seu monte. Custo: Virar.">><<set $ause to 1>>\ <</switch>>\ <<dialog $hab>>\ $atxt <<if $ause is 1 and _args[1] is 1>>\ <span id="hdialog">\ <<link "Usar habilidade">><<use $hab>><</link>> </span>\ <</if>>\ <<onclose>><<include "Update">><<if $txt isnot "">><<replace "#texto">>$txt<</replace>><</if>>\ <</dialog>>\ <</widget>> <<widget "link_pay">>\ <<link _args[1] >>\ <<set $custo to _args[0]>>\ <<switch _args[2]>>\ <<case "Fúria.">><<set $p1unit[$cor].modatt += 1>>\ <<set $txt to $cor + " recebe +1 no ataque neste turno.">><<set $actions.push($txt)>>\ <<delpiece $custo>>\ <<dialogclose>>\ <<case "Fortalecer defesa.">><<target_ally>>\ <<case "Revigorar.">><<target_turned_ally>>\ <<case "Invulnerabilidade.">>\ <<set $p1unit[$cor].imun to 1>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to $cor + " não receberá dano neste turno.">><<set $actions.push($txt)>>\ <<delpiece $custo>>\ <<dialogclose>>\ <<case "Ataque mágico.">><<target_enemy>>\ <</switch>>\ <</link>>\ <</widget>> <<widget "computer_pay">>\ <<set $custo to $pool[0]>>\ <<switch _args[0]>>\ <<case "Fúria.">><<set $p1unit[$cor].modatt += 1>>\ <<set $txt to $cor + " recebe +1 no ataque neste turno.">><<set $actions.push($txt)>>\ <<delpiece $custo>>\ <<dialogclose>>\ <<case "Fortalecer defesa.">><<computer_target_ally>>\ <<case "Revigorar.">><<computer_target_turned_ally>>\ <<case "Invulnerabilidade.">>\ <<set $p1unit[$cor].imun to 1>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to $cor + " não receberá dano neste turno.">><<set $actions.push($txt)>>\ <<delpiece $custo>>\ <<dialogclose>>\ <<case "Ataque mágico.">><<computer_target_enemy>>\ <</switch>>\ <</widget>> <<widget "colorpay">>\ <<if $vez is 1>><<set $pool to $pool1>><<else>><<set $pool to $pool2>><</if>>\ <<if $pool.length gt 0>>\ <<replace "#hdialog">>Escolha uma cor de peça no monte para pagar o custo: <<for _n to 1; _n lte 5; _n++>>\ <<switch _n>><<case 1>><<set $pay to "Vermelho">><<case 2>><<set $pay to "Verde">><<case 3>><<set $pay to "Amarelo">><<case 4>><<set $pay to "Laranja">><<case 5>><<set $pay to "Neutro">><</switch>>\ <<if $pool.includes(_n)>><<link_pay _n '[$pay]' $hab>><</if>>\ <</for>>\ <</replace>>\ <<else>>\ <<replace "#hdialog">>Não há peças no monte para pagar o custo.<</replace>>\ <</if>>\ <</widget>> <<widget "delpiece">>\ <<if $vez is 1>><<for $i to 0; $i lt $pool1.length; $i++>><<if $pool1[$i] is _args[0]>><<run $pool1.deleteAt($i)>><<break>><</if>><</for>>\ <<else>><<for $i to 0; $i lt $pool2.length; $i++>><<if $pool2[$i] is _args[0]>><<run $pool2.deleteAt($i)>><<break>><</if>><</for>><</if>>\ <</widget>> <<widget "link_target">>\ <<link _args[0] >>\ <<set $tar to _args[2]>>\ <<switch _args[1]>>\ <<case "Fortalecer defesa.">>\ <<set $p1unit[$tar].def += 1>>\ <<set $txt to $tar + " recebeu +1 na defesa.">><<set $actions.push($txt)>>\ <<delpiece $custo>>\ <<dialogclose>>\ <<case "Curar.">>\ <<set $p1unit[$tar].hp to $p1unit[$tar].level>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to $tar + " foi curado.">><<set $actions.push($txt)>>\ <<dialogclose>>\ <<case "Prender.">>\ <<set $p2unit[$tar].turned to 2>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to $tar + " ficará virado por 1 turno.">><<set $actions.push($txt)>>\ <<dialogclose>>\ <<case "Revigorar.">>\ <<set $p1unit[$tar].turned to 0>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to $tar + " foi desvirado.">><<set $actions.push($txt)>>\ <<delpiece $custo>>\ <<dialogclose>>\ <<case "Ataque mágico.">>\ <<if $p2unit[$tar].imun is 0>><<set $p2unit[$tar].hp -= 4>><</if>>\ <<set $p1unit[$cor].turned to 1>>\ <<if $p2unit[$tar].hp lt 1>><<kill 2 $tar>><</if>>\ <<set $txt to $tar + " sofreu 4 de dano mágico.">><<set $actions.push($txt)>>\ <<delpiece $custo>>\ <<dialogclose>>\ <<case "Empurrão.">>\ <<replace "#hdialog">>Escolha uma direção para mover a unidade: <<if _args[3] is 1>>\ <<if $p1unit[$tar].x gt 1 and $map[$p1unit[$tar].x - 1][$p1unit[$tar].y] eq 0>><<link '[acima]' >><<link_move 1 1>><</link>><</if>>\ <<if $p1unit[$tar].x lt 8 and $map[$p1unit[$tar].x + 1][$p1unit[$tar].y] eq 0>><<link '[abaixo]' >><<link_move 2 1>><</link>><</if>>\ <<if $p1unit[$tar].y gt 1 and $map[$p1unit[$tar].x][$p1unit[$tar].y - 1] eq 0>><<link '[esquerda]' >><<link_move 3 1>><</link>><</if>>\ <<if $p1unit[$tar].y lt 8 and $map[$p1unit[$tar].x][$p1unit[$tar].y + 1] eq 0>><<link '[direita]' >><<link_move 4 1>><</link>><</if>>\ <<else>>\ <<if $p2unit[$tar].x gt 1 and $map[$p2unit[$tar].x - 1][$p2unit[$tar].y] eq 0>><<link '[acima]' >><<link_move 1 2>><</link>><</if>>\ <<if $p2unit[$tar].x lt 8 and $map[$p2unit[$tar].x + 1][$p2unit[$tar].y] eq 0>><<link '[abaixo]' >><<link_move 2 2>><</link>><</if>>\ <<if $p2unit[$tar].y gt 1 and $map[$p2unit[$tar].x][$p2unit[$tar].y - 1] eq 0>><<link '[esquerda]' >><<link_move 3 2>><</link>><</if>>\ <<if $p2unit[$tar].y lt 8 and $map[$p2unit[$tar].x][$p2unit[$tar].y + 1] eq 0>><<link '[direita]' >><<link_move 4 2>><</link>><</if>>\ <</if>>\ <</replace>>\ <</switch>>\ <</link>>\ <</widget>> <<widget "link_move">>\ <<set $dir to _args[0]>>\ <<if _args[1] is 1>>\ <<switch $dir>>\ <<case 1>><<set $p1unit[$tar].x -= 1>>\ <<case 2>><<set $p1unit[$tar].x += 1>>\ <<case 3>><<set $p1unit[$tar].y -= 1>>\ <<case 4>><<set $p1unit[$tar].y += 1>>\ <</switch>>\ <<else>>\ <<switch $dir>>\ <<case 1>><<set $p2unit[$tar].x -= 1>>\ <<case 2>><<set $p2unit[$tar].x += 1>>\ <<case 3>><<set $p2unit[$tar].y -= 1>>\ <<case 4>><<set $p2unit[$tar].y += 1>>\ <</switch>>\ <</if>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to $tar + " foi movido.">><<set $actions.push($txt)>>\ <<dialogclose>>\ <</widget>> <<widget "computer_target">>\ <<set $tar to _args[1]>>\ <<switch _args[0]>>\ <<case "Fortalecer defesa.">>\ <<set $p1unit[$tar].def += 1>>\ <<set $txt to $tar + " recebeu +1 na defesa.">><<set $actions.push($txt)>>\ <<delpiece $custo>>\ <<dialogclose>>\ <<case "Curar.">>\ <<set $p1unit[$tar].hp to $p1unit[$tar].level>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to $tar + " foi curado.">><<set $actions.push($txt)>>\ <<dialogclose>>\ <<case "Prender.">>\ <<set $p2unit[$tar].turned to 2>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to $tar + " ficará virado por 1 turno.">><<set $actions.push($txt)>>\ <<dialogclose>>\ <<case "Revigorar.">>\ <<set $p1unit[$tar].turned to 0>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to $tar + " foi desvirado.">><<set $actions.push($txt)>>\ <<delpiece $custo>>\ <<dialogclose>>\ <<case "Ataque mágico.">>\ <<if $p2unit[$tar].imun is 0>><<set $p2unit[$tar].hp -= 4>><</if>>\ <<set $p1unit[$cor].turned to 1>>\ <<if $p2unit[$tar].hp lt 1>><<kill 2 $tar>><</if>>\ <<set $txt to $tar + " sofreu 4 de dano mágico.">><<set $actions.push($txt)>>\ <<delpiece $custo>>\ <<dialogclose>>\ <<case "Empurrão.">>\ <<set $computer_dir to []>>\ <<if _args[2] is 1>>\ <<if $p1unit[$tar].x gt 1 and $map[$p1unit[$tar].x - 1][$p1unit[$tar].y] eq 0>><<run $computer_dir.push(1)>><</if>>\ <<if $p1unit[$tar].x lt 8 and $map[$p1unit[$tar].x + 1][$p1unit[$tar].y] eq 0>><<run $computer_dir.push(2)>><</if>>\ <<if $p1unit[$tar].y gt 1 and $map[$p1unit[$tar].x][$p1unit[$tar].y - 1] eq 0>><<run $computer_dir.push(3)>><</if>>\ <<if $p1unit[$tar].y lt 8 and $map[$p1unit[$tar].x][$p1unit[$tar].y + 1] eq 0>><<run $computer_dir.push(4)>><</if>>\ <<else>>\ <<if $p2unit[$tar].x gt 1 and $map[$p2unit[$tar].x - 1][$p2unit[$tar].y] eq 0>><<run $computer_dir.push(1)>><</if>>\ <<if $p2unit[$tar].x lt 8 and $map[$p2unit[$tar].x + 1][$p2unit[$tar].y] eq 0>><<run $computer_dir.push(2)>><</if>>\ <<if $p2unit[$tar].y gt 1 and $map[$p2unit[$tar].x][$p2unit[$tar].y - 1] eq 0>><<run $computer_dir.push(3)>><</if>>\ <<if $p2unit[$tar].y lt 8 and $map[$p2unit[$tar].x][$p2unit[$tar].y + 1] eq 0>><<run $computer_dir.push(4)>><</if>>\ <</if>>\ <<set $dir to $computer_dir.random()>><<computer_move $dir _args[2]>>\ <</switch>>\ <</widget>> <<widget "computer_move">>\ <<set $dir to _args[0]>>\ <<if _args[1] is 1>>\ <<switch $dir>>\ <<case 1>><<set $p1unit[$tar].x -= 1>>\ <<case 2>><<set $p1unit[$tar].x += 1>>\ <<case 3>><<set $p1unit[$tar].y -= 1>>\ <<case 4>><<set $p1unit[$tar].y += 1>>\ <</switch>>\ <<else>>\ <<switch $dir>>\ <<case 1>><<set $p2unit[$tar].x -= 1>>\ <<case 2>><<set $p2unit[$tar].x += 1>>\ <<case 3>><<set $p2unit[$tar].y -= 1>>\ <<case 4>><<set $p2unit[$tar].y += 1>>\ <</switch>>\ <</if>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to $tar + " foi movido.">><<set $actions.push($txt)>>\ <<dialogclose>>\ <</widget>> <<widget "kill">>\ <<set $tar to _args[1]>> <<if _args[0] is 1>>\ <<set $p1unit[$tar].level to 0>><<set $p1unit[$tar].att to 0>><<set $p1unit[$tar].def to 0>><<set $p1unit[$tar].hp to 0>><<set $p1unit[$tar].mov to 0>>\ <<set $p1unit[$tar].turned to 0>><<set $p1unit[$tar].x to 0>><<set $p1unit[$tar].y to 0>><<set $actions.push($tar + " foi destruído.")>>\ <<if $vez is 1>><<set $player1life -= 1>><<else>><<set $player2life -= 1>><</if>>\ <<else>>\ <<set $p2unit[$tar].level to 0>><<set $p2unit[$tar].att to 0>><<set $p2unit[$tar].def to 0>><<set $p2unit[$tar].hp to 0>><<set $p2unit[$tar].mov to 0>>\ <<set $p2unit[$tar].turned to 0>><<set $p2unit[$tar].x to 0>><<set $p2unit[$tar].y to 0>><<set $actions.push($tar + " foi destruído.")>>\ <<if $vez is 1>><<set $player2life -= 1>><<else>><<set $player1life -= 1>><</if>>\ <</if>>\ <</widget>> <<widget "computer_target_enemy">>\ <<set $computer_targets to []>>\ <<for _index, _color range $cores>><<set $tar = _color>>\ <<if $p2unit[$tar].level gt 0>><<run $computer_targets.push($tar)>><</if>>\ <</for>>\ <<set $tar to $computer_targets.random()>><<computer_target $hab $tar 2>> <</widget>> <<widget "target_enemy">>\ <<replace "#hdialog">>Escolha uma unidade inimiga: <<for _index, _color range $cores>><<set $tar = _color>>\ <<if $p2unit[$tar].level gt 0>><<link_target '[$tar]' $hab $tar 2>><</if>>\ <</for>>\ <</replace>>\ <</widget>> <<widget "computer_target_ally">>\ <<set $computer_targets to []>>\ <<for _index, _color range $cores>><<set $tar = _color>>\ <<if $p1unit[$tar].level gt 0>><<run $computer_targets.push($tar)>><</if>>\ <</for>>\ <<set $tar to $computer_targets.random()>><<computer_target $hab $tar 1>> <</widget>> <<widget "target_ally">>\ <<replace "#hdialog">>Escolha uma unidade aliada: <<for _index, _color range $cores>><<set $tar = _color>>\ <<if $p1unit[$tar].level gt 0>><<link_target '[$tar]' $hab $tar 1>><</if>>\ <</for>>\ <</replace>>\ <</widget>> <<widget "computer_target_turned_ally">>\ <<set $computer_targets to []>>\ <<for _index, _color range $cores>><<set $tar = _color>>\ <<if $p1unit[$tar].level gt 0 and $p1unit[$tar].turned gt 0>><<run $computer_targets.push($tar)>><</if>>\ <</for>>\ <<set $tar to $computer_targets.random()>><<computer_target $hab $tar 1>> <</widget>> <<widget "target_turned_ally">> <<replace "#hdialog">>Escolha uma unidade aliada virada: <<for _index, _color range $cores>><<set $tar = _color>>\ <<if $p1unit[$tar].level gt 0 and $p1unit[$tar].turned gt 0>><<link_target '[$tar]' $hab $tar 1>><</if>>\ <</for>>\ <</replace>>\ <</widget>> <<widget "target">>\ <<replace "#hdialog">>Escolha uma unidade: Unidades aliadas: \ <<for _index, _color range $cores>><<set $tar = _color>>\ <<if $p1unit[$tar].level gt 0>><<link_target '[$tar]' $hab $tar 1>><</if>>\ <</for>> Unidades inimigas: \ <<for _index, _color range $cores>><<set $tar = _color>>\ <<if $p2unit[$tar].level gt 0>><<link_target '[$tar]' $hab $tar 2>><</if>>\ <</for>>\ <</replace>>\ <</widget>> <<widget "use">>\ <<if $vez is 2 and $computer is true>>\ <<dialog $hab>><span id="hdialog"></span>\ <<onclose>><<include "Update">><<if $txt isnot "">><<replace "#texto">>$txt<</replace>><</if>>\ <</dialog>>\ <</if>>\ <<if $p1unit[$cor].turned is 0>>\ <<set $hab to _args[0]>>\ <<switch $hab>>\ <<case "Fúria.">><<if $vez is 2 and $computer is true>><<computer_pay $hab>><<else>><<colorpay>><</if>>\ <<case "Crescimento.">><<set $p1unit[$cor].level +=1>><<set $p1unit[$cor].att += 1>><<set $p1unit[$cor].def += 1>>\ <<set $p1unit[$cor].hp += 2>><<if $p1unit[$cor].hp gt $p1unit[$cor].level>><<set $p1unit[$cor].hp to $p1unit[$cor].level>><</if>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to $cor + " aumentou seu nível.">><<set $actions.push($txt)>>\ <<dialogclose>>\ <<case "Fortalecer defesa.">><<if $vez is 2 and $computer is true>><<computer_pay $hab>><<else>><<colorpay>><</if>>\ <<case "Prender.">>\ <<for _index, _color range $cores>><<set $tar = _color>>\ <<if $p2unit[$tar].level gt 0>><<if $vez is 2 and $computer is true>><<computer_target_enemy>><<else>><<target_enemy>><</if>><<break>>\ <<else>><<replace "#hdialog">>Não há unidades inimigas no tabuleiro.<</replace>><</if>>\ <</for>>\ <<case "Revigorar.">>\ <<for _index, _color range $cores>><<set $tar = _color>>\ <<if $p1unit[$tar].level gt 0 and $p1unit[$tar].turned gt 0>><<if $vez is 2 and $computer is true>><<computer_pay $hab>><<else>><<colorpay>><</if>><<break>>\ <<else>><<replace "#hdialog">>Não há unidades aliadas viradas no tabuleiro.<</replace>><</if>>\ <</for>>\ <<case "Invulnerabilidade.">><<if $vez is 2 and $computer is true>><<computer_pay $hab>><<else>><<colorpay>><</if>>\ <<case "Empurrão.">><<if $vez is 2 and $computer is true>><<if random(1,2) is 1>><<computer_target_ally>><<else>><<computer_target_enemy>><</if>><<else>><<target>><</if>>\ <<case "Ataque mágico.">>\ <<for _index, _color range $cores>><<set $tar = _color>>\ <<if $p2unit[$tar].level gt 0>><<if $vez is 2 and $computer is true>><<computer_pay $hab>><<else>><<colorpay>><</if>><<break>>\ <<else>><<replace "#hdialog">>Não há unidades inimigas no tabuleiro.<</replace>><</if>>\ <</for>>\ <<case "Curar.">><<if $vez is 2 and $computer is true>><<computer_target_ally>><<else>><<target_ally>><</if>>\ <<case "Reforços.">>\ <<if $vez is 1>><<set $bag to $bag1>><<set $pool to $pool1>><<else>><<set $bag to $bag2>><<set $pool to $pool2>><</if>>\ <<if $bag.length > 0 and $pool.length < 12>><<set $sacar to $bag.pluckMany(1)>><<set $pool to $pool.concat($sacar)>>\ <<if $vez is 1>><<set $bag1 to $bag>><<set $pool1 to $pool>><<else>><<set $bag2 to $bag>><<set $pool2 to $pool>><</if>>\ <<set $p1unit[$cor].turned to 1>>\ <<set $txt to "Uma peça foi adicionada ao monte.">><<set $actions.push($txt)>>\ <<dialogclose>>\ <<else>>\ <<replace "#hdialog">>Não é possível sacar.<</replace>>\ <<if $vez is 2 and $computer is true>><<dialogclose>><</if>>\ <</if>>\ <</switch>> <<else>>\ <<replace "#hdialog">>Esta unidade está virada e não pode usar esta habilidade.<</replace>>\ <<if $vez is 2 and $computer is true>><<dialogclose>><</if>>\ <</if>>\ <</widget>>
<<set $putunit to 0>><<set $moveunit to 0>><<set $attunit to 0>><<include "Update">>\ <<if $vez is 1>><<removeclass "#vez" "p1">><<addclass "#vez" "p2">>\ <<replace "#vez">><strong>Observando $player2</strong> | Peças: $bag2.length | Monte: $pool2.length | Vida: $player2life<</replace>>\ <<else>><<removeclass "#vez" "p2">><<addclass "#vez" "p1">>\ <<replace "#vez">><strong>Observando $player1</strong> | Peças: $bag1.length | Monte: $pool1.length | Vida: $player1life<</replace>>\ <</if>>\ <<replace "#fase">>$fase<</replace>>\ <<replace "#texto">>$texto<</replace>>\ <<if $cor2 isnot "" and $p2unit[$cor2].level gt 0>>\ <<replace "#units2">>\ <strong>$cor2</strong> Nível: $p2unit[$cor2].level Ataque: <<=$p2unit[$cor2].att + $p2unit[$cor2].modatt>> Defesa: $p2unit[$cor2].def Vida: <<=$p2unit[$cor2].hp + "/" + $p2unit[$cor2].level>> Movimento: $p2unit[$cor2].mov Habilidades: <<link '[$p2unit[$cor2].abilities[0]]'>><<abil $p2unit[$cor2].abilities[0] 2>><</link>> <<if $p2unit[$cor2].level gt 1>><<link '[$p2unit[$cor2].abilities[1]]'>><<abil $p2unit[$cor2].abilities[1] 2>><</link>><</if>> <<if $p2unit[$cor2].level gt 2>><<link '[$p2unit[$cor2].abilities[2]]'>><<abil $p2unit[$cor2].abilities[2] 2>><</link>><</if>> <<if $p2unit[$cor2].level gt 3>><<link '[$p2unit[$cor2].abilities[3]]'>><<abil $p2unit[$cor2].abilities[3] 2>><</link>><</if>> <</replace>>\ <<removeclass "#units2" "red">><<removeclass "#units2" "green">><<removeclass "#units2" "yellow">><<removeclass "#units2" "orange">><<removeclass "#units2" "neutro">>\ <<removeclass "#units1" "red">><<removeclass "#units1" "green">><<removeclass "#units1" "yellow">><<removeclass "#units1" "orange">><<removeclass "#units1" "neutro">>\ <<switch $cor2>>\ <<case "Vermelho">><<addclass "#units2" "red">>\ <<case "Verde">><<addclass "#units2" "green">>\ <<case "Amarelo">><<addclass "#units2" "yellow">>\ <<case "Laranja">><<addclass "#units2" "orange">>\ <<case "Neutro">><<addclass "#units2" "neutro">>\ <</switch>>\ <<else>>\ <<replace "#units2">><</replace>>\ <<removeclass "#units2" "red">><<removeclass "#units2" "green">><<removeclass "#units2" "yellow">><<removeclass "#units2" "orange">><<removeclass "#units2" "neutro">>\ <<removeclass "#units1" "red">><<removeclass "#units1" "green">><<removeclass "#units1" "yellow">><<removeclass "#units1" "orange">><<removeclass "#units1" "neutro">>\ <</if>>\ <<replace "#units1">>\ <strong>Unidades inimigas:</strong> <<for _index, _color range $cores>><<set $cor3 = _color>>\ <<if $p2unit[$cor3].level gt 0>>\ <<set $corText to $cor3 + " Nível:" + $p2unit[$cor3].level + " At:" + ($p2unit[$cor3].att + $p2unit[$cor3].modatt) + " Def:" + $p2unit[$cor3].def + " Pv:" + $p2unit[$cor3].hp + "/" + $p2unit[$cor3].level + " Mov:" + $p2unit[$cor3].mov>>\ <<switch $cor3>>\ <<case "Vermelho">>@@background-color:#FF3232;<<print $corText>>@@<br> <<case "Verde">>@@background-color:#4CA64C;<<print $corText>>@@<br> <<case "Amarelo">>@@background-color:#FFFF66;<<print $corText>>@@<br> <<case "Laranja">>@@background-color:#FFB732;<<print $corText>>@@<br> <<case "Neutro">>@@background-color:white;<<print $corText>>@@ <</switch>>\ <</if>>\ <</for>>\ <</replace>>\
<<for _index, _color range $cores>>\ <<if _index +1 is $tar>><<set $tar to _color>><</if>>\ <<if _index +1 is $attunit>><<set $cor to _color>><</if>>\ <</for>>\ <<if $cor is "Neutro" and $p2unit[$tar].turned is 0>><<replace "#texto">>Esta unidade não pode atacar unidades desviradas.<</replace>>\ <<else>>\ <<set $att1 to $p1unit[$cor].att + $p1unit[$cor].modatt>>\ <<set $def1 to $p1unit[$cor].def>>\ <<set $att2 to $p2unit[$tar].att + $p2unit[$tar].modatt>>\ <<set $def2 to $p2unit[$tar].def>>\ <<if $p2unit[$tar].abilities.includes("Ataque à distância.") and $p2unit[$tar].level gt 1>>\ <<elseif $p1unit[$cor].abilities.includes("Ataque à distância.") and $p1unit[$cor].level gt 1>>\ <<if Math.abs($p1unit[$cor].x - $p2unit[$tar].x) + Math.abs($p1unit[$cor].y - $p2unit[$tar].y) isnot 1>><<set $att2 to 0>><</if>>\ <</if>>\ <<if $p1unit[$cor].abilities.includes("Ataque de oportunidade.") and $p1unit[$cor].level gt 1>>\ <<if $p2unit[$tar].turned gt 0>><<set $att1 += 1>><</if>>\ <</if>>\ <<if $p2unit[$tar].abilities.includes("Prontidão.")>>\ <<if $p2unit[$tar].turned is 0>><<set $def2 += 1>><</if>>\ <</if>>\ <<if $p1unit[$cor].abilities.includes("Proteção.") and $p1unit[$cor].level gt 1>>\ <<if $p1unit[$cor].turned gt 0>><<set $def1 += 1>><</if>>\ <</if>>\ <<if $p2unit[$tar].abilities.includes("Proteção.") and $p2unit[$tar].level gt 1>>\ <<if $p2unit[$tar].turned gt 0>><<set $def2 += 1>><</if>>\ <</if>>\ <<if $p1unit[$cor].imun is 1>><<set $att2 to 0>><</if>>\ <<if $p2unit[$tar].imun is 1>><<set $att1 to 0>><</if>>\ <<if $p1unit[$cor].abilities.includes("Iniciativa.") and $p1unit[$cor].level gt 3>>\ <<if $att1 gte $def2 + $p2unit[$tar].hp>><<set $att2 to 0>><</if>>\ <</if>>\ <<set $p2unit[$tar].def -= $att1>><<if $p2unit[$tar].def lt 0>><<set $p2unit[$tar].def to 0>><</if>>\ <<set $p1unit[$cor].def -= $att2>><<if $p1unit[$cor].def lt 0>><<set $p1unit[$cor].def to 0>><</if>>\ <<set $att1 -= $def2>><<if $att1 lt 0>><<set $att1 to 0>><</if>>\ <<set $att2 -= $def1>><<if $att2 lt 0>><<set $att2 to 0>><</if>>\ <<set $p2unit[$tar].hp -= $att1>>\ <<set $p1unit[$cor].hp -= $att2>>\ <<set $txt to $cor + " causou " + $att1 + " de dano em " + $tar + " e recebeu " + $att2 + " de dano.">><<set $actions.push($txt)>>\ <<if $p2unit[$tar].hp lte 0>>\ <<set $p2unit[$tar].level to 0>><<set $p2unit[$tar].att to 0>><<set $p2unit[$tar].def to 0>><<set $p2unit[$tar].hp to 0>><<set $p2unit[$tar].mov to 0>>\ <<set $p2unit[$tar].turned to 0>><<set $p2unit[$tar].x to 0>><<set $p2unit[$tar].y to 0>><<set $actions.push($tar + " defensor foi destruído.")>>\ <<if $vez is 1>><<set $player2life -= 1>><<else>><<set $player1life -= 1>><</if>>\ <</if>>\ <<if $p1unit[$cor].hp lte 0>>\ <<set $p1unit[$cor].level to 0>><<set $p1unit[$cor].att to 0>><<set $p1unit[$cor].def to 0>><<set $p1unit[$cor].hp to 0>><<set $p1unit[$cor].mov to 0>>\ <<set $p1unit[$cor].turned to 0>><<set $p1unit[$cor].x to 0>><<set $p1unit[$cor].y to 0>><<set $actions.push($cor + " atacante foi destruído.")>>\ <<if $vez is 1>><<set $player1life -= 1>><<else>><<set $player2life -= 1>><</if>>\ <<else>>\ <<set $p1unit[$cor].turned to 1>>\ <</if>>\ <<set $attunit to 0>><<set $targets to []>><<include "Update">><<replace "#texto">>$txt<</replace>>\ <</if>>\
<<set $sel to 0>><<set $cor to "">><<set $cor1 to "">><<set $cor2 to "">><<set $cor3 to "">><<set $putunit to 0>><<set $moveunit to 0>><<set $attunit to 0>>\ <<for $i to 1; $i lte 8; $i++>><<for $k to 1; $k lte 8; $k++>><<set $map[$i][$k] to 0>><</for>><</for>>\ <<include "Update">>\ <<removeclass "#vez" "p1">><<removeclass "#vez" "p2">>\ <<replace "#vez">><strong>$player1</strong> | Peças: $bag1.length | Monte: $pool1.length | Vida: $player1life<</replace>>\ <<replace "#fase">><</replace>>\ <<replace "#texto">><strong>$player2</strong> | Peças: $bag2.length | Monte: $pool2.length | Vida: $player2life<</replace>>\ <<replace "#units1">>\ <<if $vez is 1>><strong>Unidades de <<= $player1>>:</strong><<else>><strong>Unidades de <<= $player2>>:</strong><</if>> <<for _index, _color range $cores>><<set $cor1 = _color>>\ <<if $p1unit[$cor1].level gt 0>>\ <<set $corText to $cor1 + " Nível:" + $p1unit[$cor1].level + " At:" + ($p1unit[$cor1].att + $p1unit[$cor1].modatt) + " Def:" + $p1unit[$cor1].def + " Pv:" + $p1unit[$cor1].hp + "/" + $p1unit[$cor1].level + " Mov:" + $p1unit[$cor1].mov>>\ <<switch $cor1>>\ <<case "Vermelho">>@@background-color:#FF3232;<<print $corText>>@@<br> <<case "Verde">>@@background-color:#4CA64C;<<print $corText>>@@<br> <<case "Amarelo">>@@background-color:#FFFF66;<<print $corText>>@@<br> <<case "Laranja">>@@background-color:#FFB732;<<print $corText>>@@<br> <<case "Neutro">>@@background-color:white;<<print $corText>>@@ <</switch>>\ <</if>>\ <</for>>\ <</replace>>\ <<replace "#units2">>\ <<if $vez is 1>><strong>Unidades de <<= $player2>>:</strong><<else>><strong>Unidades de <<= $player1>>:</strong><</if>> <<for _index, _color range $cores>><<set $cor3 = _color>>\ <<if $p2unit[$cor3].level gt 0>>\ <<set $corText to $cor3 + " Nível:" + $p2unit[$cor3].level + " At:" + ($p2unit[$cor3].att + $p2unit[$cor3].modatt) + " Def:" + $p2unit[$cor3].def + " Pv:" + $p2unit[$cor3].hp + "/" + $p2unit[$cor3].level + " Mov:" + $p2unit[$cor3].mov>>\ <<switch $cor3>>\ <<case "Vermelho">>@@background-color:#FF3232;<<print $corText>>@@<br> <<case "Verde">>@@background-color:#4CA64C;<<print $corText>>@@<br> <<case "Amarelo">>@@background-color:#FFFF66;<<print $corText>>@@<br> <<case "Laranja">>@@background-color:#FFB732;<<print $corText>>@@<br> <<case "Neutro">>@@background-color:white;<<print $corText>>@@ <</switch>>\ <</if>>\ <</for>>\ <</replace>>\
<<if $player1life gt $player2life>>\ !! Vitória de $player1 <<set $score to $player1life - $player2life>>\ !!! Pontuação: $score <<set $scorename to $player1>>\ <<elseif $player2life gt $player1life>>\ !! Vitória de $player2 <<set $score to $player2life - $player1life>>\ !!! Pontuação: $score <<set $scorename to $player2>>\ <<else>>\ !! Empate entre $player1 e $player2 <<set $score to $player1life + $player2life>>\ !!! Pontuação: $score <<set $scorename to $player1 + " e " + $player2>>\ <</if>>\ !!! <<linkreplace "Salvar pontuação">>\ <<if ndef $scoreboard>><<set $scoreboard to []>><</if>>\ <<set $scoreboard = recall("scoreboard", [])>>\ <<set $scoreboard.push([$scorename, $score])>>\ <<run $scoreboard.sort(function (a, b) { return b[1] - a[1]; })>>\ <<set memorize("scoreboard", $scoreboard)>>\ Sua pontuação foi salva no placar.\ <</linkreplace>>\ !!! <<link "Ver Placar">>\ <<if ndef $scoreboard>><<set $scoreboard to []>><</if>>\ <<set $scoreboard = recall("scoreboard", [])>>\ <<dialog "Placar">>\ <<if $scoreboard.length gt 0>>\ <<set _scoreFound to false>>\ <<for _i, _pair range $scoreboard>>\ <<if _pair[0] is $scorename and _pair[1] is $score and _scoreFound is false>>\ <strong><<print _i + 1>>.</strong> <span class="highlight">_pair[0]: _pair[1]</span> <<set _scoreFound to true>>\ <<else>>\ <strong><<print _i + 1>>.</strong> _pair[0]: _pair[1] <</if>>\ <</for>> <<button "Apagar placar">><<run forget('scoreboard')>><<unset $scoreboard>><<dialogclose>><</button>> <<else>>\ Não há placar ainda. <</if>>\ <</dialog>>\ <</link>>\ !!! <a href="https://twitter.com/intent/tweet?url=https://janosbiro.itch.io/batalha-dos-ursinhos-de-goma&text=Eu%20venci%20uma%20batalha%20de%20ursinhos%20de%20goma%20&via=JanosBiro&hashtags=BatalhadosUrsinhosdeGoma" target="_blank">Compartilhar</a>\ !!! <a href="https://janosbiro.itch.io/batalha-dos-ursinhos-de-goma/donate" target="_blank">Apoiar</a>\ !!! <<link 'Reiniciar'>><<run UI.restart();>><</link>>\
<img data-passage="cover" class="cover"> <div style="text-align: center">\ Versão 1.0 (06/06/2023) [[Jogar|Preparação]] <<link "Continuar">><<run UI.saves();>><</link>> <<link "Placar">>\ <<dialog "Placar">>\ <<if ndef $scoreboard>><<set $scoreboard to []>><</if>>\ <<set $scoreboard = recall("scoreboard", [])>>\ <<if $scoreboard.length gt 0>>\ <<for _i, _pair range $scoreboard>>\ <strong><<print _i + 1>>.</strong> _pair[0]: _pair[1] <</for>> <<button "Apagar placar">><<run forget('scoreboard')>><<unset $scoreboard>><<dialogclose>><</button>> <<else>>\ Não há placar ainda. <</if>>\ <</dialog>>\ <</link>> <<link "Créditos">>\ <<dialog "Créditos">>\ Criação e programação: <a href="https://janosbiro.itch.io" target="_blank">Janos Biro</a>. Esta é uma versão digital de um jogo físico criado em 2022 como presente de aniversário para o meu irmão, Judson Biro. Esta versão foi criada inteiramente no Twine/Sugarcube, usando as macros customizadas de <a href="https://twinelab.net/custom-macros-for-sugarcube-2" target="_blank">Chapel</a>. <a href="https://janosbiro.itch.io/batalha-dos-ursinhos-de-goma/donate" target="_blank">Apoie este jogo</a>\ <</dialog>>\ <</link>>\ </div>\
''Como jogar'' ''1. Fase de Movimento:'' ''1.1. Adicionando unidades ao tabuleiro:'' Clique em uma das peças do seu monte e, em seguida, clique em um espaço destacado no tabuleiro para adicionar uma unidade daquela cor ao tabuleiro. Lembre-se de que você só pode ter uma unidade de cada cor no tabuleiro. Se clicar em uma peça de uma cor já presente no tabuleiro, a peça será consumida para aumentar o nível da unidade correspondente. Ao passar de nível, a unidade recupera 2 pontos de vida. O máximo de pontos de vida é igual ao nível da unidade. ''1.2. Movendo unidades no tabuleiro:'' Clique em uma unidade desvirada no tabuleiro e, em seguida, clique em um espaço verde para movê-la para aquele espaço. ''1.3. Virar e desvirar:'' As unidades começam o jogo viradas, exceto pelo Vermelho. Elas são desviradas no início de cada fase de movimento. Lembre-se de que algumas habilidades podem fazer com que as unidades virem ao serem usadas. ''1.4. Habilidades:'' Ao selecionar uma unidade, clique em uma habilidade para ler sua descrição. Clique em "Usar habilidade" para ativá-la. ''1.5. Unidades inimigas:'' Ao selecionar uma unidade inimiga, você pode ler sobre suas habilidades também. Clique em um espaço vazio do tabuleiro para ver as estatísticas de todas as unidades ao mesmo tempo, incluindo informações sobre o número de peças, monte e pontos de vida de ambos os lados. ''1.6. Passar:'' Para encerrar a fase de movimento e iniciar a fase de combate, clique em "Passar", localizado logo abaixo do tabuleiro. ''2. Fase de Combate:'' ''2.1. Habilidades:'' Durante a fase de combate, você pode usar habilidades da mesma forma que na fase de movimento. ''2.2. Ataque:'' Clique em uma de suas unidades desviradas. O campo de ataque dela será destacado em vermelho. Em seguida, clique em uma unidade inimiga dentro desse campo para atacá-la. O ataque primeiro diminui a defesa e, em seguida, os pontos de vida da unidade alvo. A unidade atacante também sofre dano equivalente ao ataque da unidade defensora. Quando uma unidade é destruída, o lado que a controla recebe 1 ponto de dano. A unidade atacante é virada. ''2.3. Ocupando o outro lado do tabuleiro:'' Cada unidade que ocupar a última linha do outro lado do tabuleiro causará 1 ponto de dano àquele lado no início de cada turno. ''2.4. Passar:'' Ao concluir sua fase de combate, a fase de movimento do outro lado tem início. Todas as unidades deste lado são desviradas, exceto aquelas sob efeito de "Prender", e todos os efeitos temporários acabam. O número de peças adicionada ao monte é 5 menos a soma dos níveis das suas unidades, o mínimo é 2 caso você tenha 2 ou mais peças e espaço no monte. O máximo de peças que você pode ter no monte é 12. O número inicial de peças é 25 (5 de cada cor). ''2.5. Condições de vitória:'' O jogo termina quando um dos lados fica totalmente sem peças ou perde todos os pontos de vida. O lado vencedor pode salvar sua pontuação no placar. ''3. Controle do Jogo:'' ''3.1. Ações:'' Clique em "Ações" para visualizar a lista de ações que ocorreram em cada turno da partida. ''3.2. Desfazer:'' Clique em "Desfazer" para retornar ao início de sua fase de movimento. ''3.3. Desistir:'' Clique em "Desistir" para zerar seus pontos de vida e encerrar a partida. ''3.4. Menu:'' Clique em "Menu" para acessar as opções de tela cheia, salvar/carregar e reiniciar o jogo. ''Unidades'' ''Vermelho'' Nível 1: Ataque 1. Movimento 2. Agilidade: Esta unidade entra no jogo desvirada. Nível 2: Ataque +1. Ataque de oportunidade: Ataque +1 quando o alvo está virado. Nível 3: Ataque +1. Fúria: Ataque +1 por um turno. Custo: 1. Nível 4: Ataque +1. Defesa +1. Iniciativa: Se o dano do ataque destruir o alvo, esta unidade não recebe dano. Nível 5 em diante: Ataque +1. Defesa +1. ''Verde'' Nível 1: Ataque 1. Movimento 2. Prontidão: Defesa +1 quando desvirada. Nível 2: Defesa +1. Regeneração: Recupera 1 ponto de vida a cada turno. Nível 3: Defesa +1. Crescimento: Nível +1. Custo: Virar. Nível 4: Ataque +1. Defesa +1. Fortalecer defesa: Uma unidade aliada recebe +1 na defesa. Custo: 1. Nível 5 em diante: Ataque +1. Defesa +1. ''Amarelo'' Nível 1: Ataque 1. Movimento 3. Rapidez: Movimento extra. Nível 2: Defesa +1. Ataque à distância: Ataca a até 4 espaços de distância. Nível 3: Prender: Mantém uma unidade virada por um turno. Custo: Virar. Nível 4: Ataque +1. Defesa +1. Revigorar: Desvira uma unidade. Custo: 1 e Virar. Nível 5 em diante: Ataque +1. Defesa +1. ''Laranja'' Nível 1: Ataque 1. Movimento 2. Invulnerabilidade: Não recebe dano por um turno. Custo: 1 e Virar. Nível 2: Ataque +1. Ataque à distância: Ataca a até 4 espaços de distância. Nível 3: Empurrão: Mova uma unidade 1 espaço. Custo: Virar. Nível 4: Ataque +1. Defesa +1. Ataque mágico: Causa 4 de dano, ignorando a defesa. Custo: 1 e Virar. Nível 5 em diante: Ataque +1. Defesa +1. ''Neutro'' Nível 1: Ataque 1. Movimento 2. Pacifismo: Não ataca alvos desvirados. Nível 2: Defesa +1. Proteção: Defesa +1 se estiver virada. Nível 3: Ataque +1. Curar: Uma unidade é curada. Custo: Virar. Nível 4: Ataque +1. Defesa +1. Reforços: Saque uma peça aleatória. Custo: Virar. Nível 5 em diante: Ataque +1. Defesa +1.
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
<<widget "computer">> <<for _n to 0; _n lt random(0, $pool2.length); _n++>><<set $rnd to $pool2.random()>>\ <<set $sel to $rnd>><<include "Pick">><<if $putunit is 1>><<set $x to 1>><<set $y to random(1,8)>><<set $sel to $rnd>><<include "Put">><</if>>\ <</for>>\ <<for _n to 0; _n lte $pool2.length; _n++>>\ <<for _index, _color range $cores>>\ <<if $pool2[_n-1] is _index+1 and $p1unit[_color].level gt 0>><<set $sel to _index+1>><<include "Pick">><</if>>\ <</for>>\ <</for>>\ <<for _index, _color range $cores>>\ <<if $p1unit[_color].level gt 0 and $p1unit[_color].turned is 0 and $p1unit[_color].x lt 8>><<set $sel to _index+1>><<include "Select">><</if>>\ <<set $maxX to 0>><<set $maxY to 0>>\ <<for $x to 1; $x lte 8; $x++>><<for $y to 1; $y lte 8; $y++>><<if $map[$x][$y] is 21>><<if $x > $maxX>><<set $maxX to $x>><<set $maxY to $y>><</if>><</if>><</for>><</for>>\ <<if $maxX gt 0>><<set $x to $maxX>><<set $y to $maxY>><<include "Move">><</if>>\ <</for>>\ <<for _index, _color range $cores>>\ <<if $p1unit[_color].level gt 0 and $p1unit[_color].turned is 2 and $p1unit["Amarelo"].level gt 3>><<set $cor to "Amarelo">><<use "Revigorar.">><</if>>\ <<if $p1unit[_color].level gt 0 and $p1unit[_color].turned is 0 and $p1unit[_color].x lt 8>><<set $sel to _index+1>><<include "Select">><</if>>\ <<set $maxX to 0>><<set $maxY to 0>>\ <<for $x to 1; $x lte 8; $x++>><<for $y to 1; $y lte 8; $y++>><<if $map[$x][$y] is 21>><<if $x > $maxX>><<set $maxX to $x>><<set $maxY to $y>><</if>><</if>><</for>><</for>>\ <<if $maxX gt 0>><<set $x to $maxX>><<set $y to $maxY>><<include "Move">><</if>>\ <</for>>\ <<for _n to 0; _n lt 6; _n++>>\ <<set $cor to $cores.random()>>\ <<switch $cor>>\ <<case "Vermelho">><<if $p1unit[$cor].level gt 2>><<use "Fúria.">><</if>>\ <<case "Verde">><<if $p1unit[$cor].level gt 3>><<use "Fortalecer defesa.">><</if>>\ <<case "Amarelo">><<if $p1unit[$cor].level gt 3>><<use "Revigorar.">><</if>>\ <<case "Laranja">><<if $p1unit[$cor].level gt 3>><<use "Ataque mágico.">><</if>>\ <<case "Neutro">><<if $p1unit[$cor].level gt 2>><<use "Curar.">><</if>>\ <</switch>>\ <</for>>\ <<set $sel to 0>><<set $cor to "">><<set $cor1 to "">><<set $cor2 to "">><<set $cor3 to "">><<set $putunit to 0>><<set $moveunit to 0>><<set $attunit to 0>>\ <<for $x to 1; $x lte 8; $x++>><<for $y to 1; $y lte 8; $y++>><<set $map[$x][$y] to 0>><</for>><</for>>\ <<set $fase to "Fase de combate: ">><<set $texto to "Clique nas unidades no tabuleiro.">>\ <<include "Update">>\ <<for _index, _color range $cores>>\ <<if $p1unit[_color].level gt 0 and $p1unit[_color].turned is 0>><<set $sel to _index+1>><<include "Select">><</if>>\ <<set $tar to 0>><<set $attunit to $sel>>\ <<for $x to 1; $x lte 8; $x++>><<for $y to 1; $y lte 8; $y++>>\ <<switch $map[$x][$y]>>\ <<case 6 7 8 9 10>><<if $attunit gt 0 and $targets.includes($map[$x][$y])>><<set $tar to $map[$x][$y]-5>><</if>>\ <<case 16 17 18 19 20>><<if $attunit gt 0 and $targets.includes($map[$x][$y])>><<set $tar to $map[$x][$y]-15>><</if>>\ <</switch>>\ <</for>><</for>>\ <<if $tar gt 0>><<include "Attack">><</if>>\ <</for>>\ <<for _n to 0; _n lt 6; _n++>>\ <<set $cor to $cores.random()>>\ <<switch $cor>>\ <<case "Verde">><<if $p1unit[$cor].level gt 2>><<use "Crescimento.">><</if>>\ <<case "Amarelo">><<if $p1unit[$cor].level gt 2>><<use "Prender.">><</if>>\ <<case "Laranja">><<if random(1,2) is 1 and $p1unit[$cor].level gt 2>><<use "Empurrão.">><<elseif $p1unit[$cor].level gt 0>><<use "Invulnerabilidade.">><</if>>\ <<case "Neutro">><<if $p1unit[$cor].level gt 3>><<use "Reforços.">><</if>>\ <</switch>>\ <</for>>\ <<set $sel to 0>><<set $cor to "">><<set $cor1 to "">><<set $cor2 to "">><<set $cor3 to "">><<set $putunit to 0>><<set $moveunit to 0>><<set $attunit to 0>>\ <<for $x to 1; $x lte 8; $x++>><<for $y to 1; $y lte 8; $y++>><<set $map[$x][$y] to 0>><</for>><</for>>\ <<set $fase to "Fase de movimento: ">><<set $texto to "Clique nas peças ou nas unidades no tabuleiro.">>\ <<set $ptunit to $p1unit>><<set $p1unit to $p2unit>><<set $p2unit to $ptunit>>\ <<set $vez to 1>><<set $actions.push(" -- Vez de " + $player1 + " -- ")>>\ <<set $p1TotalLevel = 0>>\ <<for _index, _color range $cores>><<set $c = _color>>\ <<set $p1TotalLevel += $p1unit[$c].level>><<set $p1unit[$c].modatt to 0>><<set $p1unit[$c].mov to 2>><<set $p1unit[$c].imun to 0>>\ <<if $p1unit[$c].turned gt 0>><<set $p1unit[$c].turned -= 1>><</if>>\ <<if $p1unit[$c].x is 1>><<set $player2life -= 1>><<set $actions.push($c + " causou dano em " + $player2 + ".")>><</if>>\ <</for>>\ <<if $p1TotalLevel + $pool1.length + $bag1.length lt 1>><<set $player1life to 0>><</if>>\ <<set $p1unit["Amarelo"].mov to 3>>\ <<if $p1unit["Verde"].level gt 1 and $p1unit["Verde"].hp lt $p1unit["Verde"].level>><<set $p1unit["Verde"].hp += 1>><</if>>\ <<set $qp1 to 5 - $p1TotalLevel>><<if $qp1 lt 2>><<set $qp1 to 2>><</if>>\ <<if $qp1 + $pool1.length gt 12>><<set $qp1 to 12 - $pool1.length>><</if>><<if $qp1 gt $bag1.length>><<set $qp1 to $bag1.length>><</if>>\ <<if $qp1 gt 0>><<set $sacar1 to $bag1.pluckMany($qp1)>><<set $pool1 to $pool1.concat($sacar1)>><</if>>\ <<if $player1life lt 1 or $player2life lt 1>><<goto "Endgame">><<else>><<goto "Tabuleiro">><</if>>\ <</widget>>